Desmume speed up fix12/20/2023 ![]() ![]() On my i7-2860QM 2.5GHz Sandy Bridge, it doesn't drop frames at all when running at 4x. Yeah, it drops some frames at 4x speed because it is a Core 2 Duo, but that's to be expected. For the record, I can run Pokemon Diamond at 4x speed quite easily on my 2009 Intel Core 2 Duo 3.06 GHz. Most likely, you're raising the graphics settings in DeSmuME higher than your hardware can handle without considering the CPU dependency on DeSmuME's graphics engine. So it probably is your DeSmuME configuration at fault. This is even moreso with emulating the NDS, with its unique graphics hardware that is quite incompatible with modern PC graphics. Emulation is a very different animal from modern gaming. In DeSmuME's case, it is the exact opposite: We have to make a very generalized emulation engine to account for ALL possible cases that an NDS game could throw at it, which greatly increases the emulator's complexity and naturally lowers performance. We don't have the luxury of crafting a game engine and cutting corners with it to boost performance, erstwhile forcing the game designers and artists to work around the game engine's built-in limitations. This is by design, in order to maintain compatibility with the myriad of games in the full NDS library of games. In DeSmuME's case, the few areas where a strong GPU can possibly help still require enormous amounts of CPU to support the GPU. For example, Tiny Tina's Wonderlands, a game from 2022, has similar recommended system requirements, where the only difference is that Tiny Tina's recommends a 4th-generation Core-series CPU from 2014 (Haswell), rather than Star Citizen's 2nd-gen Sandy Bridge. ![]() Therefore, I would hardly call Star Citizen "one of the most demanding games on the market." But this situation is pretty common with modern games, which again, are not as sophisticated as you might think. I've even read a few Reddit posts that confirm this exact setup. Running 1080p, High graphics settings, with the recommended hardware settings, you should be getting 30-39 FPS, which is playable. These are hardly high system specs by any means.Īccording to the Star Citizen performance telemetry page: Also, Star Citizen recommends a 4GB VRAM GPU, which is something that can be achieved by a GeForce GTX1060 from 2016. This game only requires an Intel Sandy Bridge CPU, which is Intel's 2nd generation Core-series CPU from 2011. Therefore, the measuring stick that you're using to judge what a "demanding game" is is already incorrect out of the gate.Īccording to the Star Citizen recommended system requirements: In particular, the NDS graphics hardware is unique and doesn't work like how modern PCs do it, which forces us to use much CPU in order to maintain compatibility with games. Star Citizen, like most modern games, are more GPU dependent, while emulators, especially NDS emulators like DeSmuME, are almost all CPU dependent. You may not believe it, but Star Citizen is not as nearly as sophisticated as you think it is. ![]()
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